Ineffectiveness Of Online Interactive Video Content Developed For Programming Education

  • Mahmut Can SÖZERİ KuwaitTurk Turkish Participation Bank IT R&D Center
  • Serhat Bahadir Kert Yildiz Technical University
Keywords: Interactive video, computer science education, learning style, , programming, self-efficacy of programming

Abstract

In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to causal-comparative model, and also, correlation analysis was performed for relationship research. Sixty-one students attending 3rd grade in Computer and Instructional Technology Education (CEIT) of Yıldız Technical University participated in the study. Research data were collected with “Interview form,” “Academic Achievement Test,” “self-efficacy scale for programming,” “learning styles index” and “interactive Video system.” ANCOVA, Correlation and Kruskal Wallis H-test were used in the analysis of the data. The data was analyzed on the computer with the SPSS package program. According to research findings, interactive video monitoring rates did not differ significantly in the students ' academic achievement and self-efficacy perceptions of programming. It was found that students ' learning style preferences had no impact on interactive video viewing rates. The relationship between the change in students ' academic achievement and the change in self-efficacy perception scores related to programming has been examined; as academic achievement increases, it has been concluded that the perception of self-efficacy about programming has fallen.

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Published
2021-02-15
How to Cite
SÖZERİ, M. C., & Kert, S. B. (2021). Ineffectiveness Of Online Interactive Video Content Developed For Programming Education. International Journal of Computer Science Education in Schools, 4(3), 49-69. https://doi.org/10.21585/ijcses.v4i3.99